切削仿真中,點-面接觸與通用接觸中設(shè)置純主-從面接觸的區(qū)別?
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如題,我在做3維切削仿真時,刀具與工件的接觸使用了面-面接觸,其中刀具為剛體、主面,工件選擇的節(jié)點區(qū)域、從面,weighting factor=1。然后運行時有WARNING: A shell surface with shell offsets has either rigid elements or deformable elements made rigid. Rigid surfaces with shell offsets cannot be used with contact pairs with MECHANICAL CONSTRAINT=PENALTY. The shell offsets will not be enforced within the contact domain. Please use general contact instead.
我是不是應(yīng)該改為使用通用接觸,并使用里面的pure master-slave assignments呢?我查了下幫助文檔,沒發(fā)現(xiàn)pure master-slave assignments與surface-surface contact的區(qū)別。
希望能得到您們的解答,謝謝!




















